About us
We are a team of researchers, gamers, UX designers and cultural analysts united around the idea: a game is not just a form of leisure, but a complex system that influences thinking, behavior and social connections. Our site is not a news feed or a fan club. It is an analytical platform where every word passes a meaning filter.
What we do
We study games as a medium. We analyze behavior patterns, design engagement models, criticize toxic mechanics and support progressive ones. We do not advertise – we analyze. We do not evaluate – we reveal the logic. Games deserve this approach because they are part of the everyday life of millions of people.
Our mission is to create texts and materials that help to understand, not just play. We want the player to be able to recognize manipulation, evaluate mechanics, feel the structure and understand how game behavior works. We believe in critical thinking in games.

Key concepts we cover
The Impact of Mobile Play on Behavioral Architecture
Mobile play has changed the nature of engagement. It’s short sessions, quick response, mechanics at your fingertips. We study how mobile games use the interface, attention economy, and interaction scenarios. Why do some projects keep a player for years, while others get boring after a week? How does a microsession work as a unit of experience? It’s not just mobility — it’s a paradigm shift.
Perception and architecture of Strategy games
Strategies are a special genre where decisions are more important than actions. Strategy games form and test logical thinking, the ability to plan and adapt. We consider how different strategies build progress, how constraints work, and why the most valuable learning patterns are revealed here. It’s not just a game — it’s a cognitive flexibility trainer.
Understanding Progressive Play as a growth structure
Game progress is not just numerical growth. Progressive play is a development architecture where the player feels that their efforts are transformed into experience. We analyze how levels are built, how the feeling of growth is conveyed, how resources are balanced. Why do some games create an addiction to progress, while others refuse it? The answer is in the structure. And we reveal it.
Psychology of Virtual experience and the immersion effect
What makes an experience playable? Why do some games “drag you in” and others don’t? Virtual experience is not just graphics, but a system in which all elements work to create an experience. We analyze sounds, rhythm, mechanics, focus, context. How is the “presence effect” built? How can you tell true immersion from an illusion? This is our area of expertise.
Behavior in conditions of uncertainty: Risk management
Games create models of reality. And these models often include risk. We consider risk as a tool of drama and balance. Where does risk stimulate interest? Where does it suppress? How does a player adapt to uncertainty? This is the most important mechanism of game design, and we show it from the inside.
Why it matters
Games have ceased to be a hobby. They have become an environment — like the Internet, like social networks, like education. We want this environment to have a place for analysis, understanding and respect for the player’s intellect. We create this place — step by step, text by text. And if you share our approach, you are part of the team.